This speeds up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. V-Ray 3.0 introduces significant optimizations to the ray tracing core. The new version also features a VRayMetaball object for ray-traced isosurfaces based on particles a new VRaċlipper helper for creating cutaway and section renders using a simple plane a Render Mask tool that uses an object selection, include and exclude list, or texture map to control the exact pixels to be rendered or Distributed Rendering giving artists the ability to use multiple computers working in parallel to render a single image. This optimizes rendering scenes with many lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time. Fast to set up and easy to control, the Progressive Image Sampler generates fast feedback even with complex features such as Environment Fog, Depth of Field, and Motion Blur. V-Ray 3.0 introduces a new Progressive Image Sampler. V-Ray 3.0 delivers a powerful new set of features focused on artist productivity and modern CG workflows. Speed, control, and quality are key reasons so many artists and studios rely on V-Ray time and time again. V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit built to meet the creative demands of CG artists and designers.
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